The connected world


11/21/2018 9:10:05 AM; Posted by: Tomi Asp, Cybercom and Jari Hämäläinen, Kalmar

Game on!

After Kalmar Co-Create challenge we began to talk about how gamification as well as online and simulator games could potentially prove to be relevant for the container handling industry.

gamification, container, Industrial, IoT, AI, Machinelearning Read: Game on!
6/20/2018 11:52:55 AM; Posted by: Harri Salminen

Team Cybercom Rides Around Lake Vättern

Team Cybercom completed the 300 kilometre Vätternrund cycling challenge last weekend. Read more about the exciting event from the blog!

Read: Team Cybercom Rides Around Lake Vättern
6/4/2018 12:27:56 PM; Posted by: Tero Keski-Valkama

The third log entry of the Mad Machine Learning Scientist of Cybercom

Machine intelligence solutions still require traditional software engineering, understanding requirements and tuning border cases and exceptions. Trust is a core enabler for implementing game changing systems.

machine_learning, machine_intelligence, AI, artificial_intelligence, Software Development Read: The third log entry of the Mad Machine Learning Scientist of Cybercom
4/25/2018 4:46:15 PM; Posted by: Jussi Laakso & Tomi Asp

Raw Data - The Cornerstone for IoT- and AI-solutions

Graphs and numbers might seem somewhat frustrating at first, but when utilized properly they act as a cornerstone for the development and utilization processes of IoT and AI. 

IoT, HannoverMesse, AI, RawData Read: Raw Data - The Cornerstone for IoT- and AI-solutions
4/24/2018 8:58:28 AM; Posted by: Jussi Laakso & Tomi Asp

Industry 4.0 Themed Hannover Messe 2018

Our two Makers, Jussi and Tomi, travelled to Hannover to see what Hannover Messe and its Industry 4.0 -themed content has to offer - stay tuned and be the first to hear about the newest stuff on the IoT-field!

IoT, digitaltwin, HannoverMesse, Blockchain Read: Industry 4.0 Themed Hannover Messe 2018
10/6/2017 11:55:25 AM; Posted by: Alexander Kostakis

Room for game - A room for gaming

Room for Game is something we have been talking a lot about recently, but what is it all about?

digitalisation Read: Room for game - A room for gaming
6/29/2017 2:36:22 PM; Posted by: Tero Keski-Valkama

The second log entry of the Mad Machine Learning Scientist of Cybercom

The second log entry of the Mad Machine Learning Scientist of Cybercom – Embodiment and Agency

This is the second log entry which handles embodiment and agency, to continue on top of the first log entry which was about the substrate of consciousness.

artificial_intelligence, machine_learning, mad_machine_learning_scientist, embodiment, reinforcement_learning, agency Read: The second log entry of the Mad Machine Learning Scientist of Cybercom
4/5/2017 2:16:37 PM; Posted by: Knut Gudjonsson

All things as service - MWC 2017

This year at Mobile World Congress in Barcelona we saw a lot of known and unknown companies being able to build highly advanced drones (autonomous in many cases) at a very low price point.

MWC, Drones, IoT, Digitalisation, Businessmodels Read: All things as service - MWC 2017
4/3/2017 8:55:57 AM; Posted by: Magnus Anvill

Blockchain at MWC 2017

Blockchains are really hyped right now and an area inspiring lots of startups, large companies investing billions and lots of articles are published. It comes for a reason, blockchain is just as disruptive as the Internet eventually became, it is Internet 2.0 crossing all sectors and countries with a new "tool" that will change the way we do many thing today.

MWC, blockchains, IAM, IoT Read: Blockchain at MWC 2017
3/17/2017 1:03:28 PM; Posted by: Janne Haldesten

Security goes to Barcelona - MWC 2017

Nobody was happier than me when I heard that Cybercom was going to present on IoT security! Honoured to be the main speaker for the area, I also saw a great opportunity to browse trends and technology in general, but foremost from a security angle.

MWC2017, IoT, Secure, Secure Connectivity Read: Security goes to Barcelona - MWC 2017

About this blog

Today, we live in a world of digitalisation, Internet of things, Machine-to-Machine communication, mobility, and there are estimated to be 2,7 connected things per person worldwide already in year 2017. Understanding this future is to understand that one key component for business success lays in the innovation of connectivity.

This blog addressing various topics in the connected world. The blog entries are written by Cybercom employees from different parts of the company.